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Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Sat Aug 26, 2023 5:44 am
by Freddino18
I am MONSTER TRUCK

Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Sat Aug 26, 2023 5:48 am
by Freddino18
To be honest, this wasn't a very satisfying game to play as scum. I didn't get the opportunity to hunt for the sorcerer, and I believe the total number of DM's between me and Maven was under 10. I was trying really hard to push for J D2, but after Maven died it became abundantly clear that I did not have a chance.

Aside from all that, this game was still fun and engaging. Trying to dig out of a hole without letting on that I'm in one was super interesting and I think I only missed one night where I could have logged on but didn't.

Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Sat Aug 26, 2023 7:14 am
by AdumbroDeus
Makhaira wrote: Sat Aug 26, 2023 4:06 am ggs everyone, fun game! Setup def feels a little too town favored but all things considered I think that was just exaggerated by sorc getting elim'd right away

glad my instincts weren't off on fred lol

EGW was fun taking your hand to the promised land, good stuff town tapping it in, looking forward to the next one!
I believe you said something about the setup being low powered enough that the early claiming was worth it, whereas two days later town had enough power to literally lock the game and the only thing that could've stopped it was scum finding the hunter. P

Thank you for trusting me on Maven though. Did I make up for being cringe D1? Lol

Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Sat Aug 26, 2023 7:15 am
by AdumbroDeus
madge wrote: Sat Aug 26, 2023 5:07 am yeah bessie in a previous draft of my post i was like "OK BESSIE TELL ME WHAT TO DO" but then i realised that things were OK

and thank you adum for putting in the instructions for hunter of who to target, that was extremely useful and didn't require me to softclaim hunter to get info lol
No worries, as said before, you were effectively our angel of mercy and you were coming in confirmed town. Of course I wanted to make things easier for you!

Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Sat Aug 26, 2023 7:48 am
by somitomi
Good game town, you've nailed this.

Sorry Fred and Maven, I think sorcerer was just about the worst role for me to have, I absolutely suck at coded messages and breadcrumbs and I also lack the ability to survive D1. Which incidentally I'm a little salty about, because once again, I got flash wagoned right before deadline and it's getting a little frustrating. Every time I think I've done this enough times as either alignment to get madge immunity, it absolutely blows up on me...

Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Sat Aug 26, 2023 7:54 am
by Dooplissity
Freddino18 wrote: Sat Aug 26, 2023 5:48 am To be honest, this wasn't a very satisfying game to play as scum. I didn't get the opportunity to hunt for the sorcerer, and I believe the total number of DM's between me and Maven was under 10. I was trying really hard to push for J D2, but after Maven died it became abundantly clear that I did not have a chance.

Aside from all that, this game was still fun and engaging. Trying to dig out of a hole without letting on that I'm in one was super interesting and I think I only missed one night where I could have logged on but didn't.
Yeah you basically had no chance due to no fault of your own. It was really unfortunate.

Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Sat Aug 26, 2023 8:23 am
by Makhaira
Dooplissity wrote: Sat Aug 26, 2023 4:23 am
Yeah as I said out of the hundred+ times it's been run it trends 55/45. I'd be interested in how you can nudge it if you have thoughts. No N0 for the seer is possible but I like town having some starting info.
game probably doesnt need the martyr tbh? Its just a weaker doc and doc/cop together in any game with no roleblocker is kinda wack tbh. I get you were trying to make a small game that actually has some power roles tho, maybe like make the martyr a jailer who cant jail any given slot on back to back nights or make it a 1 shot/2 shot jailer? Can interact interestingly with hunter too that way. Maybe give the sorc a way to roleblock too as an optional alternative to seer seeking?
AdumbroDeus wrote: Sat Aug 26, 2023 7:14 am
I believe you said something about the setup being low powered enough that the early claiming was worth it, whereas two days later town had enough power to literally lock the game and the only thing that could've stopped it was scum finding the hunter. P

Thank you for trusting me on Maven though. Did I make up for being cringe D1? Lol
basically what I meant was there was no single role that was so centralizing that even if they were forced to claim early it would be devastating to town chances, especially because of the cushion martyr provides. Like the setup is relatively mountainous all things considered compared to a typical closed setup

Town power was exaggerated in this game because town got the optimal elim D1 and lots of the scums ability to have night counterplay and mitigate the seer's reliability is thru the sorc, so yeah I dont think this game was the fairest representation of the overall power of the town PRs

And yeah you were never actually super cringe I was mostly just ribbing the people who werent on the somi wagon but yeah your slot was totally redeemed by the end lol

Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Sat Aug 26, 2023 8:30 am
by Makhaira
Bessie I know you dislike claiming and presume you dislike follow the cop gameplay but I respect you deciding to play to wincon over these general principles even if it probably wasnt as subjectively fun/enjoyable as a player experience for you

Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Sat Aug 26, 2023 8:52 am
by Dooplissity
Makhaira wrote: Sat Aug 26, 2023 8:23 am
Dooplissity wrote: Sat Aug 26, 2023 4:23 am
Yeah as I said out of the hundred+ times it's been run it trends 55/45. I'd be interested in how you can nudge it if you have thoughts. No N0 for the seer is possible but I like town having some starting info.
game probably doesnt need the martyr tbh? Its just a weaker doc and doc/cop together in any game with no roleblocker is kinda wack tbh. I get you were trying to make a small game that actually has some power roles tho, maybe like make the martyr a jailer who cant jail any given slot on back to back nights or make it a 1 shot/2 shot jailer? Can interact interestingly with hunter too that way. Maybe give the sorc a way to roleblock too as an optional alternative to seer seeking?
AdumbroDeus wrote: Sat Aug 26, 2023 7:14 am
I believe you said something about the setup being low powered enough that the early claiming was worth it, whereas two days later town had enough power to literally lock the game and the only thing that could've stopped it was scum finding the hunter. P

Thank you for trusting me on Maven though. Did I make up for being cringe D1? Lol
basically what I meant was there was no single role that was so centralizing that even if they were forced to claim early it would be devastating to town chances, especially because of the cushion martyr provides. Like the setup is relatively mountainous all things considered compared to a typical closed setup

Town power was exaggerated in this game because town got the optimal elim D1 and lots of the scums ability to have night counterplay and mitigate the seer's reliability is thru the sorc, so yeah I dont think this game was the fairest representation of the overall power of the town PRs

And yeah you were never actually super cringe I was mostly just ribbing the people who werent on the somi wagon but yeah your slot was totally redeemed by the end lol
Well, I wasn't trying to make anything - this setup ran probably a hundred times before I ever even saw it. But I am interested in making it better.

Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Sat Aug 26, 2023 4:13 pm
by AdumbroDeus
Makhaira wrote: Sat Aug 26, 2023 8:23 am
AdumbroDeus wrote: Sat Aug 26, 2023 7:14 am
I believe you said something about the setup being low powered enough that the early claiming was worth it, whereas two days later town had enough power to literally lock the game and the only thing that could've stopped it was scum finding the hunter. P

Thank you for trusting me on Maven though. Did I make up for being cringe D1? Lol
basically what I meant was there was no single role that was so centralizing that even if they were forced to claim early it would be devastating to town chances, especially because of the cushion martyr provides. Like the setup is relatively mountainous all things considered compared to a typical closed setup

Town power was exaggerated in this game because town got the optimal elim D1 and lots of the scums ability to have night counterplay and mitigate the seer's reliability is thru the sorc, so yeah I dont think this game was the fairest representation of the overall power of the town PRs

And yeah you were never actually super cringe I was mostly just ribbing the people who werent on the somi wagon but yeah your slot was totally redeemed by the end lol
It was less that I thought a single role would destroy town compared to the marginal utility of making a clearly noob slot claim without anything indicating them scum yet.

I do get your reasoning, and I think it would've had more utility if we settled on Freddie as a lynch target that day because he was being scummie but I don't see how development potentially from it would override risk in asking for a claim at that point.

Oh and we really owe the game to scum trying to wiform us into lynching Bessie for them, they should've killed em.

Also, why did you reveal you were the martyr, I saw it as a complete negative at that point.

Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Sat Aug 26, 2023 4:17 pm
by AdumbroDeus
Oh and Droop going back to the discussion we had. Sniping questions, unless you're the only experienced player in a game that's otherwise very inexperienced, is something I'd say should be used once every couple of games. Once obvious context matters, but once a *game* day is probably excessive.

It's relevant that both your snipes were on questions posed to scum slots.

Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Sat Aug 26, 2023 8:49 pm
by Makhaira
I claimed martyr because I didnt want bessie to waste an investigation on me and I figured I was dead anyway cuz scum were gonna NK bessie

Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Sat Aug 26, 2023 9:22 pm
by AdumbroDeus
Makhaira wrote: Sat Aug 26, 2023 8:49 pm I claimed martyr because I didnt want bessie to waste an investigation on me and I figured I was dead anyway cuz scum were gonna NK bessie
Bessie already said they were investigating J before you claimed.

If you had died without the claim it would've made the next day easier cause we'd have been more confident in Bessie's claim. Since you claimed we didn't know if you were targeted or Bessie was.

Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Sat Aug 26, 2023 11:37 pm
by Seven
Do you guys want to do another? I'm thinking Pick Your Poison.

Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Sun Aug 27, 2023 1:53 am
by AdumbroDeus
I'd be interested

Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Sun Aug 27, 2023 3:14 am
by Seven

Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Tue Aug 29, 2023 12:53 am
by Freddino18
AdumbroDeus wrote: Sat Aug 26, 2023 4:13 pm
Makhaira wrote: Sat Aug 26, 2023 8:23 am
AdumbroDeus wrote: Sat Aug 26, 2023 7:14 am
I believe you said something about the setup being low powered enough that the early claiming was worth it, whereas two days later town had enough power to literally lock the game and the only thing that could've stopped it was scum finding the hunter. P

Thank you for trusting me on Maven though. Did I make up for being cringe D1? Lol
basically what I meant was there was no single role that was so centralizing that even if they were forced to claim early it would be devastating to town chances, especially because of the cushion martyr provides. Like the setup is relatively mountainous all things considered compared to a typical closed setup

Town power was exaggerated in this game because town got the optimal elim D1 and lots of the scums ability to have night counterplay and mitigate the seer's reliability is thru the sorc, so yeah I dont think this game was the fairest representation of the overall power of the town PRs

And yeah you were never actually super cringe I was mostly just ribbing the people who werent on the somi wagon but yeah your slot was totally redeemed by the end lol
It was less that I thought a single role would destroy town compared to the marginal utility of making a clearly noob slot claim without anything indicating them scum yet.

I do get your reasoning, and I think it would've had more utility if we settled on Freddie as a lynch target that day because he was being scummie but I don't see how development potentially from it would override risk in asking for a claim at that point.

Oh and we really owe the game to scum trying to wiform us into lynching Bessie for them, they should've killed em.

Also, why did you reveal you were the martyr, I saw it as a complete negative at that point.
Well, I suggested killing EGW, and it was never rejected by Maven so it happened by default.

Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Thu Sep 07, 2023 11:50 pm
by Maven89
Maven MVP

Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Fri Sep 08, 2023 4:19 am
by Freddino18
BRUH

Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Fri Sep 08, 2023 10:08 am
by somitomi
Nah dude, I clearly carried the whole team for the entire game :P

Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Fri Sep 08, 2023 4:50 pm
by Freddino18
the only way this could have gone worse is if one of us died and the other NK'ed you

Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Sun Sep 10, 2023 10:09 pm
by somitomi
Ok, yes, theoretically there was a way for us to lose faster :lol:

Re: Sorcerer's 11 Mafia - xkcd edition - Game Over

Posted: Wed Sep 13, 2023 4:24 am
by EGW
I still am going to do a shout out list I was too lazy.